Combat! Volume 2: An Expansion for Combat!
Combat! 2 is an add-on module for Combat! You must have Combat! to play this expansion.
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For the Motherland! The Russian Front, 1941-44
For the Motherland! The Russian Front, 1941-44 is a new single map game design by renowned Japanese game designer, Masahiro Yamazaki. This edition features a mounted map and delivers an eminently-playable experience inspired by his original, two-map War for the Motherland release that can be played to completion in a single sitting.
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Air & Armor: V Corps
Air & Armor: V Corps, Operational Armored Warfare in Europe is the second game in the Air & Armor series. Air & Armor is a grand tactical simulation of a hypothetical Soviet attack on West Germany in the mid-1980s. V Corps depicts the collision of the Soviet 28th Army and 1st Guards Tank Army with the U.S. V Corps in the Fulda Gap.
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Combat! Volume 3: Arnhem
Combat! is a Tactical level Solitaire-Only board-wargame for man-to-man combat in World War Two. This is the third game in the series of Combat! games that use the same system. This game introduces the British Armed Forces into the system.
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The Enemy is at the Gates: The Battle for Berlin – Modern War: Volume Two
The Enemy is at the Gates is the second installment of the Modern War series using the well-regarded Company Scale System. Players will fight this might-have-been battle using mostly companies at 500 meters a hex scale.
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The Great Hunger: Ireland's Tragedy in the 19th Century
The Great Hunger begins as a game that simulates good times in Ireland at the start of the 19th century, as the Irish population expanded - thanks to the potato. This new crop was a godsend, allowing people to raise enough food for a whole family on a small, rocky plot of land. They became dependent on the prolific tubers. But in 1845 the blight arrived, utterly destroying the potato harvest.
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2040: An American Insurgency
2040: An American Insurgency simulates a US civil war in the 21st century. In this 2-player, 3-hour game, the blue team is the Federals, agents of the government in Washington. The red team is the Rebels, militia groups trying to seize control of states, highways, and cities. The conflict spreads across the entire continental US, from Miami to Seattle and from Los Angeles to New York.
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Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43
Atlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks. You are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic.
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Brief Border Wars II
Brief Border Wars 2 is the second set of four small operational level games on short border conflicts. The game system uses a card-driven system first introduced in Brief Border Wars that models the chaotic, stop-and-start nature of these impromptu wars. Four sets of exclusive rules reflect the peculiar nature of each conflict. Your sense of improvisation will be challenged as you explore four of the more interesting small wars fought in the early 20th century.
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Falling Crescent
This swift-paced, operational-level game of the British offensive against the Turks in Palestine in the fall of 1918 challenges you to change the course of history. The addition of strategic and operational cards brings an exciting new feel to this classic model.
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Oceans of Fire: The Pacific Theater in World War II
Oceans of Fire is Rob Beyma's design of the conflict that raged in the Pacific from 1941 to 1945. This large, but playable, game features six countersheets covering the forces of Japan, the US and the Commonwealth forces that fought in this theater during WWII, as well as those forces of the various other nations that were engulfed in the conflict that enflamed the Pacific.
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Rebel Tide: The American Civil War
Rebel Tide: The American Civil War, 1861-1865 is a two-player Strategic level board-wargame that places you in command of either the USA (Union) or CSA (Confederacy) during the Civil War. Each turn consists of a year, during which multiple card plays occur. These give the players movement, combats, entrenchments, and other actions.
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The Spanish-American War, 1898
Spanish-American War, 1898 is a two-player game of the Spanish-American War of 1898 by Vance von Borries. It recreates the strategic naval and land campaign against Spanish forces in Cuba and Puerto Rico. One player controls the American and Cuban units, while the other controls the Spanish ones. The game is played in game turns, consisting of alternating player turns in which each player moves his pieces and resolves any resulting combat. When all the game turns have been completed, the game is over, and the winner is determined.
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Combat! Vol.1
"CRUSADE AND REVOLUTION: The Spanish Civil War, 1936-1939" (C&R) is a card-driven point-to-point movement strategic-operational wargame that covers all the Spanish Civil War (1936-1939). Its rules are based on Ted Raicer’s "Paths of Glory".
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Mr. Lincoln's War
Mr. Lincoln's War is a historical game which captures the epic struggle of the American Civil War. From their first major battle at Bull Run in 1861, through the campaigns of Vicksburg, Gettysburg and Atlanta and until the final days at Appomattox in 1865, the armies of the Union and the Confederacy raged across America wreaking havoc and bloodshed on a scale never before or since witnessed in the New World.
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Nine Years: The War of the Grand Alliance 1688-1697 (Deluxe edition)
In 1688, Louis XIV embarked upon a war of aggression later called the Nine Year's War or the WAR OF THE GRAND ALLIANCE. At the same time, supported by influential British political and religious leaders, Wiliam III Prince of Orange crossed the Channel to invade England, deposing the English King James II, his father-in-law, in the "Glorious Revolution."
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Seapower & the State: World War Three at Sea (2nd edition)
Seapower & the State is a Strategic level board-wargame, a simulation of potential future naval combat during World War 3. The viewpoint of the simulation is that of grand strategy and thus has the players acting as the overall commanders of the naval forces of the Eastern or Western alliances. Scenarios are presented for various force levels for the years 1984, 1989, and 1994.
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Sensuikan: Japanese Fleet Submarines in WW2
Sensuikan: Japanese Fleet Submarines, 1941-45 is a solitaire, tactical level game that places you in command of a Japanese Fleet submarine from Pearl Harbor until the end of the war in 1945.
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Carrier Battle Philippine Sea
"Carrier Battle: Philippine Sea" is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control Japanese movement and determine the timing and strengths of their attacks.
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Commands & Colors Tricorne: The American Revolution – The French & More!
The French & More! is the first expansion for the Commands & Colors Tricorne - The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown.
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Burning Banners Rage of the Witch Queen
Burning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive, a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic, Heroes, and Monsters guarding powerful treasures.
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Europe in Turmoil II: The Interbellum Years 1920-1939
Europe in Turmoil II follows in the footsteps of Europe in Turmoil I. Once again, two players take sides in this political CDG set in the Interbellum era between the two World Wars, this time one representing the Moderate Left (socialists and liberals), and the other player representing the Moderate Right of the time (conservatives and nationalists).
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Western Front Ace: The Great War in the Air, 1916-1918
Western Front Ace is a solitaire, tactical air war game covering air operations in the Western and Italian fronts during WWI. Players control an aircraft from one of seven different nations represented, with options to upgrade to better aircraft as the war progresses.
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NATO: The Cold War Goes Hot (Deluxe edition)
NATO, The Cold War Goes Hot, Designer Signature Edition marks the return of a true wargaming classic by Bruce Maxwell. NATO simulates a potential NATO/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980's. First published in 1983, this game was Victory Games best-selling title, purchased by over 75,000 gamers worldwide.
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