Scenery plus Light, Looks & Likes expansion (EN/DE/FR/NL)

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Podstawowe informacje

Liczba graczy 1-5
Zalecany wiek od 9 lat
Czas zabawy ok. 30-60 minut
Projektant Luke Allison, Peter Joustra, Corné van Moorsel
Wydanie międzynarodowe
Instrukcja angielska
Złożoność dla początkujących
Zależność językowa brak tekstu
Dostępność: niedostępny
Cena: 159,90 zł 159.90
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Oceń produkt w skali 1-5: 0
Wydawca: Cwali
Kod produktu: 7434052043075

Opis

Waterfalls, cliffs, wildlife, foliage, snow peaks, and panoramic views populate the Alpine landscape. Lay out hiking trails with the most beautiful scenery!

In SCENERY, players create hiking routes through hexagonal landscape tiles that have varying altitudes. To set up, create a market of face-up tiles, with each player having a compass token next to the market. Each tile has an height above sea level value (200-3500 m), one or more paths, and possibly a flower or animal.

On a turn, take a tile adjacent to your compass, move the compass, then fill the empty space with a new tile; a player can't choose the tile at the back of their compass. You place tiles one by one into a personal landscape, trying to create walkable closed routes across 3-7 hexes, with the landscape tiles not differing too much in height based on the length of the route (so that routes are accessible to hikers). When you complete a route, take the highest valued route token for the size of the route, then mark each tile intersection on the route.

Based on how your hexes are combined, you'll add waterfalls, cliff faces, and viewpoints, each of which scores differently. From a viewpoint, you want to see animals and flowers in the valley below, and a waterfall scores based on the number of route tokens at its base. Flowers and animals also score for route tokens adjacent to them. For variety, you can play with optional goals such as most unique animals, tallest waterfall, and most dead ends.

Expansion contains 3 add-ons. Add 1, 2, or all 3 to the SCENERY base game!

LIGHT:

  • Setup: Players place a Sun at the geographic South of their play area.
  • Endscore: 1SP per tile which is directly behind a lower height tile, in the direction of the sunshine. -1SP for the opposite.

LOOKS:

  • Setup: Randomly draw a number of tripods based on player count.
  • Gameplay: Each tripod has a combination of 1, 2 or 3 vegetation zones. If an intersection of 3 land tiles matches the tripod tile, place the tripod at that intersection.
  • Endscore: Points are shown on the tripod.

LAKES:

  • Gameplay: Place a lake on a tile if it has at least 4 higher tiles adjacent.
  • Endscore: Add up your lakes' heigths. Compare the sum to other players.

 


 

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