The Far Seas

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Podstawowe informacje

Liczba graczy 1-2
Zalecany wiek od 14 lat
Czas zabawy powyżej 180 minut
Projektant Martin Anderson, Julius Bruncken
Wydanie angielskie
Instrukcja angielska
Złożoność dla wymagających graczy
Dostępność: spodziewana dostawa
Wysyłka w: (wysyłka do 3-5 dni)
Cena: 439,90 zł 439.9
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Oceń produkt w skali 1-5: 0
Kod produktu: 4260489356098

Opis

German Cruiser Operations at the Onset of World War I

At the outbreak of World War I, eight German cruisers were scattered across the globe—isolated, outnumbered, and cut off from home. What followed was a daring campaign of commerce raiding, evasion, and naval warfare that forced the British Empire to divert vast resources in pursuit.

The Far Seas puts you in command of this asymmetric naval struggle.

A GLOBAL CAT-AND-MOUSE GAME

Take control of the German raiders or the Allied fleets in a tense operational-level game of hidden movement, search, and decisive engagements.

  • German player: Plan secretly, strike where the enemy is weak, raid merchant shipping, disrupt supply lines, and attempt the long journey home.
  • Allied player: Coordinate a superior fleet, protect trade routes, and hunt down elusive cruisers across the world’s oceans.

Every decision matters—overextend, and you risk destruction; hesitate, and the enemy slips away.

DESIGNED FOR FLOW AND DEPTH

The system is built for fast turns, high tension, and meaningful choices:

  • Hidden movement and intelligence gaps create constant uncertainty
  • Elegant search and encounter mechanics lead to dynamic engagements
  • Combat resolves quickly but carries lasting consequences
  • Modular rules allow you to scale complexity to your preference

The core experience is accessible, yet layered with strategic depth for experienced players.

HISTORICAL IMMERSION WITHOUT OVERHEAD

Beyond the core system, the game integrates historical realities that shaped naval warfare in 1914:

  • Coaling constraints force long-term planning
  • Convoy systems create high-risk, high-reward targets
  • Colonial operations add strategic pressure points
  • Special events introduce uncertainty and narrative moments

These elements enhance realism while preserving smooth gameplay.

MULTIPLE WAYS TO PLAY

  • Full campaign spanning nine turns of global operations
  • Training scenarios (e.g. Coronel, Falklands) for quick entry
  • Modular rulesets: Basic, Advanced, Optional
  • Solo system included for complete single-player experience

WHAT YOU’LL EXPERIENCE

  • The tension of hunting—or being hunted—across vast oceans
  • The satisfaction of a perfectly executed raid
  • The frustration of elusive enemies slipping through your net
  • The drama of decisive naval battles when fleets finally collide

Or, as the designer puts it:
A game about the success of the raider—and the struggle to stop him.

FOR FANS OF

Operational wargames, naval history, asymmetric gameplay, and players who value clarity of rules combined with strong thematic immersion.

 


 

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