Bios: Megafauna (second edition)
Technical data
| Player count | 1-4 |
| Age | +12 |
| Playing Time | 120-180 min |
| Designer | Andrew Doull, Phil Eklund, Jon Manker |
| Edition | english |
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Description
Bios: Megafauna starts where the predecessor game Bios: Genesis left off, with the invasion of the land on the daybreak of the Phanerozoic eon. Starting as either a plant, mollusk, insect, or vertebral skeletal type, your flapping, paddling, and squawking carnivores and herbivores make a beachhead on one of the drifting continental plates in the Cambrian, Their struggle for terrestrial dominance may eventually include language-based consciousness. Although this achievement elevated a certain mammal species to notoriety, in your game things may occur differently.
This second edition of Bios: Megafauna is an evolutionary descendant of American Megafauna but as a part of the Bios series of games it is linked to the game Bios: Genesis. It plays well independently but if you have both games you can let the end state of a game of Bios: Genesis affect the starting state of a game of Bios: Megafauna. A successor game, called Bios: Origins (which would be a descendant of Origin), is planned to cover the events of the Quaternary period including the rise of ideas and technology.
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