The second Chapter Pack in the Kingsroad cycle, Fire and Ice returns players to the Seven Kingdoms of Westeros, their conflicts, and their intrigues. It also marks a return to some of the prominent themes and mechanics that have already been developed in A Game of Thrones: The Card Game.
Forgotten Fellowship is the fifth Chapter Pack in the Kingsroad cycle for A Game of Thrones: The Card Game. The Seven Kingdoms are a volatile land, and the Lords and Ladies of its Great Houses are always biding their time, waiting for the moment that their foes stumble ever so slightly; in that moment, they can dash forward and slit their rivals’ throats.
A Hidden Agenda is the sixth and final Chapter Pack in the Kingsroadcycle for A Game of Thrones: The Card Game. Schemes, secrets, and mysteries pervade its sixty new cards (three copies each of twenty individual cards), drawing the Kingsroad cycle to its climactic conclusion. As it grants players new means to make their final bids for the Iron...
After two cycles of Chapter Packs that carried A Game of Thrones players far from the shores of Westeros,The Banners Gather and the Kingsroad cycle mark a return to the Seven Kingdoms, its Great Houses, their lords, their banners, and their traditional strengths. This is a return to both the game’s classic fantasy themes and to several of its established...
The Horn That Wakes is the fourth Chapter Pack in the Kingsroad cycle for A Game of Thrones: The Card Game. Its sixty new cards (three copies each of twenty different cards) revisit the Night’s Watch, theWildlings, and the intrigues and threats of the North. Eleven of the pack’s twenty new cards (three copies of each) support the Night’s...
Like each of the Chapter Packs in the Kingsroad cycle, The Kingsguard returns players to a Westeros changed by the War of Five Kings, countless treacheries, and new alliances. The balance of power between the game’s six Houses has changed, as have the faces of those Houses. As part of this return to Westeros, each Chapter Pack in the Kingsroad...