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Crescent City Cargo (Kickstarter edition)
In Crescent City Cargo, players take on the roll of competing logistics companies vying to fulfill lucrative contracts with domestic railways, foreign cargo ships, and future speculated trade opportunities through shipping containers waiting to be loaded at the dock.
Dostępność:
ostatnie sztuki!
Wysyłka w: (wysyłka do 24 godzin)
Yinzi
In Yínzi: The Shining Ming Dynasty — "yínzi" meaning "silver" — the players represent merchant clans developing parts of China in the late Ming period in the early 17th century along the last 200 km of the Yangtze river before it reaches the China Sea.
Dostępność:
ostatnie sztuki!
Wysyłka w: (wysyłka do 24 godzin)
The Smoky Valley
The Smoky Valley is a heavy economic and industrial development game set around the Lachine Canal, which is located in the Griffintown neighborhood in Montréal, Canada. In the game, you are an investor during the 19th century, contributing to the standing of Griffintown as a key industrial area in North America by building and upgrading industries, producing and transforming goods, shipping goods abroad...
Dostępność:
ostatnie sztuki!
Wysyłka w: (wysyłka do 24 godzin)
Auf der Walz (EN/DE)
Auf der Walz is a "travel game" with resource management that takes place in the second half of the 19th century. Like life on the Walz, it includes uncertainty and random elements. Each player earns points at the end of each year on the journey and in an end-scoring after that additional one day.
Dostępność:
ostatnie sztuki!
Wysyłka w: (wysyłka do 24 godzin)
Throne of Allegoria
In Throne of Allegoria, players take on the role of the Lords and Ladies of Allegoria, all vying to become the next monarch, and prove their worthiness to succeed to the throne. They are supported by the realm's four most powerful houses: Roselie, the House of Roses; Culver-Lux, the House of Feathers; Antares, the House of Storms; and Umbral, the House of Shadows.
Dostępność:
ostatnie sztuki!
Wysyłka w: (wysyłka do 24 godzin)
The Sands of Time
The Sands of Time is a civilization-building game set loosely in classical antiquity, on a board inspired by a Roman-era map. Each player rules over a civilization in the ancient world, attempting exploits that will be remembered long after the civilization has withered. Each turn, players will select two action cards...
Dostępność:
ostatnie sztuki!
Wysyłka w: (wysyłka do 24 godzin)
Captains of the Gulf (Kickstarter second edition)
Captains of the Gulf is a thematic action selection game, full of flavor. In the game, 2-4 players each operate a fishing boat in the Gulf of Mexico, hoping to make the largest profit over eight game turns. The players try to upgrade their fishing boat, add crew members, then move out to fish crabs, oysters, and shrimp, after which they need to deliver them to ports.
Dostępność:
niedostępny
Die Macher (edycja angielska)
W Die Macher walczysz o władzę na niemieckiej scenie politycznej.Jako szef partii organizujesz kampanie wyborcze jednej z pięciu partii w wyborach w różnych landach.By wygrać, musisz dostosować swój program do oczekiwań wyborców, organizować wiece partyjne, wpływać na media i z powodzeniem używać gabinetu cieni.
Dostępność:
niedostępny
London Necropolis Railway
London, 1849. The cholera epidemic of the last two years has overrun the city’s ability to inter the dead. A new cemetery must be built to handle the needs of London for the indefinite future, outside of the city limits - far enough away that growth won’t be an issue.
Dostępność:
niedostępny
The Cost
The Cost is a challenging economic board game that places players in the role of a company whose interest is in the asbestos industry around the world. Players compete to make their fortune by concentrating or diversifying in the various aspects of the industry such as mining, refining, and shipping. Whoever ends the game with the most money wins.
Dostępność:
niedostępny
The Grand Trunk Journey
In The Grand Trunk Journey, players represent managers of various railway companies, delivering goods to four ports and twelve cities in Eastern Canada and the U.S. To do this, they use cards that consist of rail equipment and locations to move their train between those locations to pick up and deliver the goods in supply and demand.
Dostępność:
niedostępny