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Combat! Vol.1
"CRUSADE AND REVOLUTION: The Spanish Civil War, 1936-1939" (C&R) is a card-driven point-to-point movement strategic-operational wargame that covers all the Spanish Civil War (1936-1939). Its rules are based on Ted Raicer’s "Paths of Glory".
Dostępność:
niedostępny
Combat! Volume 3: Arnhem
Combat! to taktyczna, przeznaczona wyłącznie do rozgrywki solo gra wojenna przedstawiająca walki na poziomie pojedynczych żołnierzy podczas II wojny światowej. To trzecia odsłona serii Combat!, wykorzystująca ten sam sprawdzony system rozgrywki. Tym razem do gry wprowadzone zostają brytyjskie siły zbrojne.
Dostępność:
niedostępny
Commands & Colors Tricorne: Jacobite Rising
By design, Jacobite Rising is not overly complex. In a battle scenario, two players will command either the Jacobite forces or the units of the Government army. There are 13 battle scenarios in the game. A scenario’s battle notes state which player takes the first turn and players will alternate taking turns thereafter until one player reaches the number of Victory Banners indicated in the scenario’s victory conditions.
Dostępność:
niedostępny
Commands & Colors Tricorne: The American Revolution
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently.
Dostępność:
niedostępny
Crusade and Revolution: The Spanish Civil War, 1936-1939 (Deluxe edition, 2nd printing)
"CRUSADE AND REVOLUTION: The Spanish Civil War, 1936-1939" (C&R) is a card-driven point-to-point movement strategic-operational wargame that covers all the Spanish Civil War (1936-1939). Its rules are based on Ted Raicer’s "Paths of Glory".
Dostępność:
niedostępny
Dawn's Early Light: The War of 1812
Dawn’s Early Light: The War of 1812 is a two-player card-driven grand strategy game: a quick-playing, high-level abstract recreation of the entire conflict encompassing the territorial, naval, political, and economic competition between the two sides. Players will appreciate the high-production quality of the components which includes a MOUNTED game map and large, 5/8" size punch-out counters.
Dostępność:
niedostępny
Decision at Kasserine: Rommel's Last Chance – Designer Signature Edition
Decision at Kasserine: Rommel's Last Chance, Designer Signature Edition, marks the return of a true wargaming classic by Vance von Borries first published in 1983, faithfully remastered and updated with this all-new, supersized edition.
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niedostępny
Enemy Action: Ardennes
Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell’s Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict.
Dostępność:
niedostępny
Enemy Action: Kharkov
Enemy Action: Kharkov is the second game in John Butterfield’s acclaimed Enemy Action series of card-driven games simulating pivotal battles in World War II, playable by two players or one player controlling either side in the conflict.
Dostępność:
niedostępny
Festung Europa: The Campaign for Western Europe, 1943-1945
Festung Europa: The Campaign for Western Europe, 1943-1945 is a two player game simulating the Second World War in the European Theatre of Operations between the fall of Tunis in May, 1943 and the final Axis surrender in 1945. The game is based on the card system used in MMP’s award-nominated Shifting Sands: The Campaign for North Africa, 1940-1943.
Dostępność:
niedostępny
Flanks of Gettysburg: Little Round Top, Culp's Hill – July 1863
Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don’t stand a chance. They do.
Dostępność:
niedostępny
Fortress Europa (Designer Signature Edition)
Fortress Europa recreates the Allied campaign in Western Europe from D-Day to March 1945. The Allied player must select an invasion site and make a successful landing, breakout of the beachhead, drive across France and push deep into Germany. The German player must prevent the Allied Invasion or else conduct and orderly withdrawal across France, constantly delaying the Allies, and then counter attacking in the winter.
Dostępność:
niedostępny
Granada: Last Stand of the Moors
Anno Domini 1482. For the past few centuries, the Iberian Peninsula has been a complex battlefield of crossed interests, kings' ambitions and noblemen's intrigues. The Muslim power, once uncontested under Cordoba's Caliphate banners, lies languidly in the last Moor stronghold in Al-Andalus, the marvellous city of Granada.
Dostępność:
niedostępny
Grant: The Western Campaign of 1862
Early in 1862 a little-known general named U.S. Grant led the Union's offensive into West Tennessee. After capturing two river forts and the largest bag of prisoners ever captured by an American army to that time, Grant made a daring advance up the Tennessee River, while supporting armies advanced down the Mississippi and overland through Tennessee. But the Confederate army under A.S. Johnston hit back, staking everything on a furious battle in the woods around Shiloh Church.
Dostępność:
niedostępny
Hearts And Minds: 1965-1975 (Third Edition)
Hearts and Minds, Third Edition is an uncomplicated approach to a very complicated conflict. Eight scenarios introduce players to U.S. involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war.
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niedostępny
Indian Ocean Region: South China Sea – Vol. II
The game Indian Ocean Region enables participants to play out possible future conflicts, circa 2025, from their political beginnings to military endings with the same game mechanics as used in the South China Sea game. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas.
Dostępność:
niedostępny
Interceptor Ace: Daylight Air Defense Over Germany, 1943-44
Interceptor Ace: Daylight Air Defense Over Germany, 1943-44 is a solitaire, tactical level game which places you in command of a German fighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming American Bombers.
Dostępność:
niedostępny
Nightfighter Ace: Air Defense Over Germany, 1943-44
Nightfighter Ace, Air Defense Over Germany, 1943-44 is a solitaire, tactical level game which places you in command of a German Nightfighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming British Bombers.
Dostępność:
niedostępny
Nine Years: The War of the Grand Alliance 1688-1697 (Deluxe edition)
In 1688, Louis XIV embarked upon a war of aggression later called the Nine Year's War or the WAR OF THE GRAND ALLIANCE. At the same time, supported by influential British political and religious leaders, Wiliam III Prince of Orange crossed the Channel to invade England, deposing the English King James II, his father-in-law, in the "Glorious Revolution."
Dostępność:
niedostępny
No Motherland Without: North Korea in Crisis and Cold War
No Motherland Without is a card-driven strategy game for two players. The game depicts the struggles of the Kim Regime from 1953 to present day North Korea against the West. In the aftermath of the Korean Armistice Agreement, the Korean peninsula divided in two.
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niedostępny
No Peace without Honor
No Peace Without Honor (NPWH) is a two-player game depicting Louis XIV’s earliest European wars, the War of Devolution 1667-68, the Dutch War 1672-78 and the War of the Réunions 1679-1684. This stand alone game uses the No Peace Without Spain System. A new countersheet provides additional leaders, such as the young Prince William of Orange, or the skilled Bourbon veterans Turenne and Condé.
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niedostępny
Once We Moved Like the Wind
Once We Moved Like the Wind covers these central conflicts of the American South West. The game is played as a series of turns, each of which follows a sequence of play that begins with determining how bad a provocation results in conflict for the turn. The provocation level determines the forces each player will have for the turn and their general placement on the map.
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niedostępny
Prelude to Revolution: Russia's Descent into Anarchy 1905 - 1917
Prelude to Revolution lets the players experience the drama and chaos of the years leading up to the Russian Revolutions in February and October 1917. This 2-player CDG allows players to take the role of Revolutionary or Government and attempt to address the urgent and competing social, political and military issues of the time.
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niedostępny
Schutztruppe: Heia Safari 1914-1918
Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and larger 9/16" counters.
Dostępność:
niedostępny